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Showing posts from October, 2025

ANATOMY AND CHARACTER SCULPTURE DST 60404/Final Project

ANATOMY AND CHARACTER SCULPTURE DST 60404/Final  Project LIU CHENG RUI  (0370930) DST 60404/ ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative Media / Taylor's University    INSTRUCTION Final  Project FEEDBACK REFLECTION Experience Observation Findings

ANATOMY AND CHARACTER SCULPTURE DST 60404/Project2

ANATOMY AND CHARACTER SCULPTURE DST 60404/ Project2 LIU CHENG RUI  (0370930) DST 60404/ ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative Media / Taylor's University    INSTRUCTION Project2 FEEDBACK REFLECTION Experience Observation Findings

ANATOMY AND CHARACTER SCULPTURE DST 60404/Project1

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ANATOMY AND CHARACTER SCULPTURE DST 60404/ Project1 LIU CHENG RUI  (0370930) DST 60404/ ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative Media / Taylor's University    INSTRUCTION Project1 week4 This week, we created and refined the skull model of ZB, which included the initial establishment of the model and subsequent refinement. In the early stage of making, we followed the teacher's steps to create the general outer outline. For beginners, this was not easy because there were many shortcut keys and brushes to use. I found it very difficult at the beginning. Fig4.1 General model Later on, I began to make adjustments and try using different brushes to improve it. Fig4.2 Preliminary improvement During the adjustment process, I found that my teeth were not aesthetically pleasing. Besides, the part of my skull was a bit wide. These problems initially bothered me a lot. Later, I tried to use tools like a moving brush to make the changes. Fortunately, ...

ANATOMY AND CHARACTER SCULPTURE DST 60404/Exercise

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ANATOMY AND CHARACTER SCULPTURE DST 60404/Exercise LIU CHENG RUI  (0370930) DST 60404/ ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative Media / Taylor's University    INSTRUCTION Exercise week2 This week, we have gained an understanding of the course of this module and started our exercise. First, we need to find some moodboards as our references. My design concept is to build the character with the "head of a turtle (especially a snapping turtle or a snapping turtle and other fierce types)" as the core prototype.          Fig2.1  moodboards I named it "Swamp Lurker" and wrote a description and background about it. Born from the deep marshes where ancient creatures still linger, this character embodies the raw resilience of the snappi...