CHARACTER DESIGN GCD61704/Task 2: Concept development

CHARACTER DESIGN 

GCD61704/Task 2

LIU CHENG RUI  (0370930)

GCD61704/Environment design/ Bachelor of Design (Hons) in Creative Media / Taylor's University  


INSTRUCTION


Task 2
week5
For this task, I need to refer to the previous task 1 and further develop characters with alternative appearances/styles, poses and expressions. I still need to explore different versions of character weapons/items/equipment.

I first explored the expressions and weapons of the characters.

According to my task1, my character was designed based on the theme of Chinese martial arts. Therefore, when creating the character's expressions, I mostly drew inspiration from expressions in martial arts anime or comics. Besides, I also collected some different martial arts men's hairstyles. At the same time, based on these hairstyles, I created a unique hairstyle that suits my character.

Expression reference

Sketches - 10 Expressions

The weapon of the character I designed is a sword. This is also to better align with the theme of Chinese martial arts, as swords are basically used as weapons in Chinese martial arts. I designed multiple swords. This is not merely different weapons for the character at different times, but more importantly, it represents the character's growth process.

Weapon reference

Sketches - 5 swords and scabbards

week6
This week, I continued to complete my task2. I mainly designed some replaceable clothes and the character's movements and postures, etc.

Fig6.1 Alternative Outfit References

Fig6.2 Alternative Outfit Sketches

Fig6.3 Color Variations

Fig6.4 Poses References

Fig6.5 Poses Sketches

Fig6.6 Action Pose exploration 1


Fig6.7 Action Pose exploration 2

Fig6.8 Action Pose exploration 3

week7
This week, I showed my progress to Mr. Fitri. He thought my character movements and clothes were okay, but for the movements, he suggested that I should show more of my face and try not to cover it too much. So I plan to redesign the two character movements.

Fig7.1 Action Pose sketches (Revised)

Fig7.2 Action Pose exploration 1 (Revised)



Fig7.3 Action Pose exploration 2 (Revised)

After that, I began to make my Character Outfit Sheet, Final Action Pose, and Final Expression sheet.

Fig7.4 Character Outfit Sheet

For the color of my Final Action Pose, I mainly choose dark blue, cyan and dark yellow to highlight a character image that is calm yet not lacking in grandeur.


Fig7.5 Final Action Pose

Fig7.6 Final Expression sheet

week8
This week I will do the final coloring of the weapon and the Alternative Outfit.And create views of them from all angles.

Fig8.1 Final Weapon Turnaround


Fig8.2 Final Alternative Outfit Turnaround

Task2 slides


FEEDBACK
week7
Mr. Fitri thought my character's movements and costumes were okay, but regarding the movements, he suggested that I should show more of my face and try not to cover too much.


REFLECTION
Experience
During the character design process of Task 2 this time, my greatest experience was learning to advance the creation in a phased manner. From expressions, hairstyles, weapons, clothing to poses, I focus on one direction each week, making the entire process more organized and easier for me to review and adjust. During the process, I also constantly collected references, tried different styles, and made timely modifications based on my mentor's suggestions, such as redesigning the movements to make the character's face more clearly visible. These repeated trials and adjustments have enabled me to have a deeper understanding of the overall process of character design.

Observation
During the process of organizing all the materials and sketches, I observed that many of the designs I made for the characters actually revolved around the same core theme: the martial arts temperament. From the hairstyle, color to the shape of the sword and the posture of the characters, all present a unified style direction. Furthermore, I have also noticed that readability is of great significance in character design, especially in terms of movement and posture. The exposure of the face can significantly affect the audience's understanding and connection with the character. Overall, this mission has made me more clearly aware of the crucial role of "unity" and "recognizability" in visual design.

Findings
After this round of complete production, I found that whether it's the variants of weapons, the replacement costumes, or the color schemes, they are not merely "changes in appearance", but rather extensions of the character's narrative. Especially when designing swords at different stages, I realized that props can also carry the growth significance of characters. Furthermore, during the continuous revision process, I further realized that design is actually a continuous iterative process. Every feedback and correction will make the character more complete and more vibrant. These discoveries have given me a clearer direction on how to shape a more three-dimensional and story-rich character in the future.

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