Environment design GCD61904/Final Project

Environment design

GCD61904/Final Project

LIU CHENG RUI  (0370930)

GCD61904/Environment design/ Bachelor of Design (Hons) in Creative Media / Taylor's University  


INSTRUCTION


Final Project
week12
This week, I started making my 3D model. Since I chose the exterior, I first divided the building into several individual props for modeling.

First, there is the dragon head part on the left. The dragon head part is not easy to make because it has some structures that are rather difficult for me, such as teeth and some protruding bone spurs.

Fig12.1 3d model of the dragon head

Then there are the dragon claws and bones on the side of the dragon head. This part is relatively less difficult compared to the dragon head, but it is still necessary to pay attention to the structure at the connection points of some bones.

Fig12.2 3d model of the dragon bone

After finishing the dragon head part, I began to make some detailed props for the building, such as the skull decoration hanging on the tent.

Fig12.3 3d model the skull decoration on the tent

week13
This week I started making the props for the other parts.

First is the flag. During the production process, I tried to combine some skull shapes and bones to enrich its appearance.

Fig13.1 Flag modeling

After completing these external props, I began to make my main part.

First of all, I made the general outline and shape of the tent. This process is easier compared to those props because there aren't too many complex shapes.

Fig13.2 Tent model (Preliminary)

After completing the basic shape, I began to subdivide the fabric on the surface of the tent.
Fig13.3 Tent model (detailed fabric)

After that, I began to gradually improve some minor details, such as the shape of the tent fabric. I tried to adjust their appearance to be closer to a soft one.

Fig13.4 Adjust the texture of the fabric

After making the adjustments, I combined the props I had made earlier with the tent.

Fig13.5 Model side view (colorless)

Fig13.6 Model front view (colorless)

week14
For the color of my tent, I chose to make a change based on the original color. The overall color is dark blue. Compared with the previous color, I think this color has a more fabric-like feel. Besides, there is also more color contrast.

To better adapt to the feel of this fabric, I added some materials and textures, making it look more realistic.

Fig14.1 Add fabric material

After that, I colored each part separately. Below is the initial color. It looked too light and wasn't as I had imagined, so I readjusted the color.

Fig14.2 Preliminary color

I darkened the color a little, and it looks better now.

Fig14.3 Adjust the color

After the color was right, I started to adjust the lighting. I chose the side top light, which has a stronger contrast.

Fig14.4 Adjust the position of the lights

After completing these, I exported the final architectural pictures.And the final product pictures of each prop.

Fig14.5 Final render

Fig14.6 Front view of the flag

Fig14.7 Side view of the flag

Fig14.8 Side view of the dragon head

Fig14.9 Front view of the dragon head

Fig14.10  Front view of the skull decoration

Fig14.11 Side view of the skull decoration

week15
Finally, I chose to create my presentation sheet with an ancient scroll as the background.

Fig15.1 Individual Call Sheet

Environment Design Bible


FEEDBACK
The individual props are well done, but pay attention to the materials of different props. Bones might be relatively rough, while fabrics have a more delicate feel. Keep improving your model.


REFLECTION
Experience
Through this project, I have learned that breaking down complex environmental structures is a key method to enhance efficiency and controllability. Breaking down the environment into multiple modules for production has made me more flexible in the modeling, modification and rendering stages. I have also gained a deeper understanding of the relationship between materials, colors and lighting, realizing that they are also part of the language of environmental design, not just technical operations. More importantly, this project has taught me to constantly reflect on my design choices during the creative process, shifting from merely completing tasks to thinking about "why it is designed this way and how it can be further optimized". These experiences will have a long-term impact on my future study and creation of environmental design.

Observation
Looking back on the entire creative process, I found that in the early stage, I tended to think while doing and lacked a clear overall plan, which led to a certain degree of rework in the later stage. This made me realize that in environmental design, the early conception and layout planning have a direct impact on the overall efficiency. At the same time, I noticed that I had devoted a lot of effort to individual props and local details, but my expression of the overall sense of space and environmental narrative was relatively insufficient. As an environmental design project, my focus sometimes leans towards "model completion", while neglecting the overall experience of the viewers in the environment.

Findings
During the production process of this Final Project of environmental design, I gradually realized that environmental design is not simply completing the model, but a process that requires constant trade-offs among the overall structure, the complexity of details and the visual effect. Decorative elements like dragon heads, skulls and flags, although they can enhance the atmosphere, also significantly increase the workload during modeling, making me realize that the assessment of complexity in the early stage is very important.At the same time, color, material and lighting play a decisive role in shaping the environmental atmosphere. By repeatedly adjusting the color of the tent and using the side upper light source in the rendering, I could clearly sense the improvement of the work in terms of spatial hierarchy and volume. This made me realize that good visual effects not only depend on the model itself, but also on the overall visual adjustment in the later stage.

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