Digital Matte Painting DST60904/Final project

Digital Matte Painting

DST60904/Final project

LIU CHENG RUI  (0370930)

DST60904/Digital Matte Painting/ Bachelor of Design (Hons) in Creative Media / Taylor's University 


INSTRUCTION


FINAL PROJECT-THEMATIC MATTE PAINTING (VFX)

In the final project, we need to import the previously done project into After Effects and create a dynamic video.

Before importing it into After Effects, I first improved the previously produced project because Mr. Kannan thought there were problems with the perspective of some buildings.

First, I adjusted the perspective of the buildings to make them look more consistent. Then, I adjusted the tones of the shadow parts of some buildings as well as the colors of the buildings above and below the picture, so that the visual center would be more concentrated in the middle.

Fig3.1 The modified INVISIBLE SET EXTENSION

Before importing AE, I first conceived the content of the picture I wanted to express and how the camera would move. Below is my storyboard.

Shot 1: The camera focuses on the distant platform and a corner of the middle part of the building.
Shot 2: As the camera moves forward, more buildings can be seen.
Shot 3: The buildings at the top and bottom also start to appear, while the one in the middle becomes clearer.
Shot 4: All the scenes are presented.

Fig3.2 storyboard

First, in Photoshop or other drawing software, I split the scene into multiple layers (such as foreground, middle ground, background, etc.). Then export it in PNG or PSD format, keeping the background transparent (especially obstructions).

Fig3.3 Layer import AE

After importing the materials, set all layers to 3D layers so that they can move freely in three-dimensional space. Switch the perspective to "Custom View 1", and you can arrange the layers in the X, Y, and Z directions more intuitively. Bring the foreground closer and push the background further away to create a sense of spatial hierarchy.

Fig3.4 Arrange the layers in three-dimensional space

When creating this virtual space, I first added a camera in AE to simulate the movement effect of the picture. I selected a lens as the preset, and then created a new Null Object to bind the camera to it for convenient unified control.

Next, I set Null to a 3D layer and added a keyframe of Position to it on the timeline, allowing it to move forward slowly from a distance, creating a sense of traversing space.

To make the camera movement more natural, I used a slow motion, which made the picture look more realistic.

Fig3.5 Add the camera and set the animation

In addition to the movement of the camera, I also added the movement of the spaceship from right to left and the up and down floating of the rear platform.

This is my first video:

First video

Mr. Kannan thinks that some parts of my video need to be revised. He said refine the animation and don't need to bounce like that. just place the objects in its positions. zoom out slowly with your pace. add some mist or clouds. animate the light brightness and add some snowfall effect change it like dust.

First, I tried to add some clouds and change their transparency and hue. Then add some floating animations to them.

Fig3.6 Add clouds

In order to achieve the drifting of the clouds, I decided to use the offset tool.

Fig3.7 Use the offset tool

After that, I transformed each layer into 3D and added changes in light as well as some special effects similar to dust.

Fig3.8 Convert it into a 3D layer and add changes in light and dust-like special effects

After completing all this, I conducted another check and adjustment.

Fig3.9 Overall adjustment

Here is my final video :

Final video(Three Realms City)


This is my Final Project Compilation:

Final Project Compilation


FEEDBACK

week13
Some buildings have perspective issues. You can use blender to better understand the perspective problems of these buildings. If you want to mainly express the middle part of your building, I suggest you can modify the color tones around to highlight the middle part.

week14
refine the animation and dont need to bounce like that. just place the objects in its positions. zoom out slowly with your pace. add some mist or clouds. animate the light brightness and add some snowfall effect change it like dust. 


REFLECTION

Experience
This project allowed me to fully experience the entire creative process from conception to the final product. At the very beginning, by drawing sketches, I clarified the composition, layers and visual focus of the picture, laying a foundation for the subsequent production. During the Photoshop stage, I built a complete scene based on the sketch and divided the picture into layers such as foreground, middle ground and background. At the same time, I paid attention to the perspective relationship and color tone arrangement to facilitate later use. In After Effects, for the first time, I attempted to use 3D layers and virtual cameras, combined with Null controllers, to create cross-shot animations. This process not only taught me how to build a virtual space in AE, but also made me more familiar with the way different software is used in combination.

Observation
Throughout the entire production process, I observed that many details would affect the final effect. For instance, if the perspective of a building is inaccurate, the problem will be magnified when the camera moves, affecting the sense of reality in the space. I also noticed that the color and light and shade changes at the top and bottom of the picture are crucial for visual guidance. Appropriate adjustments can better highlight the main subject in the middle. In addition, sketching and creating storyboards in the early stage have played a significant role in helping with the animation rhythm and shot planning in the later stage, making the entire process clearer and more organized.

Findings
The entire production process was a challenge for me. At first, I found that my architectural perspective was not accurate enough, especially when setting up the camera animation, the problem became more obvious. Later, I readjusted the Angle of the building and also learned to guide the audience's attention through colors. Camera animation is not simply about moving forward; rather, it needs to be designed in combination with storyboarding, rhythm, and key points of the picture.
Through this complete production process from sketches, Photoshop layering to AE dynamic videos, I not only enhanced my artistic expression skills, but also gained a clearer understanding that creation is a continuous process of trying, adjusting and learning. Each step brings me closer to the visual effect I want to express. Although there were many difficulties along the way, it was precisely these challenges that enabled me to gain the most.

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