CHARACTER DESIGN GCD61704/Task 3: Characters creation
CHARACTER DESIGN
GCD61704/Task 3
LIU CHENG RUI (0370930)
GCD61704/Environment design/ Bachelor of Design (Hons) in Creative Media / Taylor's University
INSTRUCTION
Task 3
week9
After that, I began to create my sketches of character backdrop. I mainly wanted to create a Splash Art based on dragon elements or summon types from cultivation and martial arts stories.
FEEDBACK
REFLECTION
This week, we started working on task 3, which is the 2D Splash Art for
characters. We can create element types or environment types.
First of all, I looked for some relevant references and lessons to learn
from.
Fig9.1 Moodboard/Image References
After that, I began to create my sketches of character backdrop. I mainly wanted to create a Splash Art based on dragon elements or summon types from cultivation and martial arts stories.
Fig9.2 Sketches of character backdrop 1
The first creative idea is that the dragon, as an ancient spiritual
beast, is the highest condensed form of the spiritual energy of heaven
and earth. The character can make their own aura resonate with the
dragon vein through the spirit control or dragon control method,
thereby summoning a semi-materialized spiritual dragon to protect and
assist them in battles, symbolizing that their cultivation has reached
a certain level, that is, the mid-term cultivation.
The second creative idea is that the Heavenly King is a subordinate of
the Celestial Realm's divine generals. It is a guardian spirit
summoned by cultivators through secret incantations or contracts. It
has a human form but possesses strong divine characteristics,
representing that the character's cultivation and strength have
reached a higher level. It is already at the middle or upper stage of
cultivation and can borrow divine power from a higher dimension,
providing a powerful backing for it to perform offensive and defensive
great supernatural powers.
Fig9.3 Sketches of character backdrop 2
The design concept of the third one is to demonstrate that the
character integrates their own magical form with the spiritual power
of the dragon race and then summons a higher-level celestial deity to
protect them. This is a late-stage compound immortal art, showing that
the character is about to achieve the ultimate cultivation level,
capable of controlling dragon energy and communicating with deities.
It belongs to the ultimate combat form that only upper-level
cultivators possess.
week10
This week, I began the Hero Pose Exploration. Since my character was
created against the backdrop of cultivation, I prefer to make the
character's action poses more flamboyant and highlight the outstanding
temperament of cultivators.
Fig10.1 Hero Pose Exploration 1,2
In the first picture, the character's upper body is twisted to the
left front, and the body is in a half-side position in high-speed
rotation. Extend the right arm forward, hold the sword and thrust
it forward, keeping the wrist stable. Swing your left arm backward
to maintain balance. The legs are in a straddling position, with
the right leg slightly bent and the left leg flung backward,
demonstrating the centrifugal force generated by the rotation.
In the second picture, the character's body remains upright, with
both feet firmly on the ground and the center of gravity lowered.
Hold the long sword horizontally with one hand and lean your upper
body slightly forward to enhance the direction of the impact.
Spread your shoulders and keep your back straight, presenting a
prepared posture of "holding your ground". The sleeves and cape
were slightly lifted by the airflow, and the hair strands
fluttered backward, creating a visual effect of spiritual energy
converging all over the body.
In the third picture, the character is half-squatting and charging
forward, with both feet seemingly stepping on the water ripples
formed by spiritual energy. The long sword was raised horizontally,
and its momentum was compressed to the periphery of the blade,
evoking a strong oscillation of the sword intent. The hem of the
garment was lifted by the powerful energy, presenting a sense of
arrogant yet steady strength in the movement. This move was like a
long-accumulated sweep, ready to burst through the blade at any
moment.
In the fourth picture, the character leans forward and leaps up,
with the entire movement plunging downward, just like an eagle
soaring through the sky. The hair, cape and armor pieces were pulled
backward by the rapid airflow, and the spiritual energy rotating all
over the body rolled into a spiral shape, making the force of the
thrust more concentrated. The sword's edge locked onto the target
ahead, and with a swift, precise and unmistakable thrust, it broke
through the formation.
Fig10.3 Hero Pose Exploration 5
The character in the fifth picture adopts a low and steady forward
pressing posture, with the center of gravity on the front foot and
the body slightly leaning forward, presenting a ready motion to
charge forward at any moment. Press the long sword forward and
downward with the right hand, bringing the spine close to the
center line of the body, and use force from the wrist to maintain
control. Extend the left arm to the front to stabilize the overall
balance and form a forward, open attacking Angle for the upper
body.
Behind the characters, the gods are presented in a
semi-transparent and illusory form, standing tall and upright,
forming a clear "guardian - possession" counterpoint relationship
with the characters' postures. The illusory figure's body remains
upright, as if sharing the same central axis with the character.
The dragon-shaped aura wanders behind the celestial deity,
extending its outline and creating a visual pull forward and
backward with the direction of the character's forward pressing
action.
After that, I added characters based on the background to create
Splash Art.
Fig10.4 Splash Art Exploration 1,2
Fig10.5 Splash Art Exploration 3
When I was making the third Splash Art, I asked Mr. Fitri for
his opinion. Mr. Fitri thought that this pose and the subsequent
Splash Art were good. A ground could be added to the character,
and the ground should be inclined at the same Angle as the
clouds surrounding at the bottom.
In addition, Mr. Fitri also suggested that I could add some
smaller clouds or smoke, so that there would be a distinction
between large, medium and small.
Fig10.6 Modified Splash Art Exploration 3
week11
I chose Splash Art Exploration 3 as my final Splash Art, so I
began to color and add some details.
Fig11.1 Final Pose (without background)
I first did the basic coloring, which included the illusory
image of the gods behind the character and the clouds and
mists surrounding it.
Fig11.2 Basic coloring
After that, I thought the clouds and mists around the
character were too monotonous, so I added some layers by
using different colors.
Task 3 slides
FEEDBACK
week10
Mr. Fitri thought that this pose and the subsequent Splash Art were
good. A ground could be added to the character, and the ground should
be inclined at the same Angle as the clouds surrounding at the
bottom.In addition, Mr. Fitri also suggested that I could add some
smaller clouds or smoke, so that there would be a distinction between
large, medium and small.
REFLECTION
Experience
During the process of doing this character design Task 3, for the
first time, I truly integrated the character, pose, background and
atmosphere into a complete Splash Art. I personally experienced
the entire process, from collecting references, to designing the
poses of the characters, and then to background composition,
lighting and shadow, and atmosphere.The greatest lesson I learned
from this process is that a good character illustration is not
only about drawing the characters well, but also includes
lighting, atmosphere, movements and environment. These elements
must work together for the picture to have a sense of story.
I also realized the importance of exploring character actions.
Different movements will bring about completely different
atmospheres. I tried multiple poses and finally chose the one that
best represents "summoning, spiritual energy, and the sense of
cultivation", and added elements such as clouds and mists, light
wheels, and virtual shadows of deities to make the picture more
complete.
Observation
During the process of painting, I observed many points that I had not
noticed before.
First, there is the relationship between the background and the
characters. I used to only focus on the characters themselves, but
this time after my mentor reminded me to add the ground, adjust the
tilt Angle, and add layers of clouds and mists in front and back, I
realized that the environment would directly affect the reading
experience of the picture. The clearer the spatial distinction between
the front, middle and back of the picture is, the more likely the
character is to become the visual focus. Secondly, the importance of
ambient color and light and shadow. I made different adjustments in
depth and brightness for the clouds, gas, aperture and deities'
shadows, and found that these minor changes could all affect the
mystery and energy of the entire picture.
Findings
This mission made me realize that the core of character illustration is
not "drawing beautifully", but "whether the picture can tell a story". To
express concepts such as summoning, deities, power and aura, it is not
about the characters standing there, but rather about the actions, light
and shadow, background and atmosphere working together to support them.
I also clearly see several areas where I need to improve:
1. The composition ability is still not stable enough, and sometimes the
space between the front and back is not clearly distinguished.
2. The control of light and shadow as well as the atmosphere still
requires further practice.
3. Bolder and more proactive designs are still needed in terms of the
unity of the background and characters.
Despite these shortcomings, it is precisely these issues that have enabled
me to truly understand the difficulty of Splash Art and have also made me
clearer about where I should strive in the future.
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