ANATOMY AND CHARACTER SCULPTURE
DST 60404/Project1
LIU CHENG RUI (0370930)
DST 60404/ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative
Media / Taylor's University
INSTRUCTION
Project1
week4
This week, I started making my monster model. Since this was my first
time using zb for modeling, I was very inexperienced. Even for the most
basic shapes, I had great difficulty creating them.
Before creating the model, I first found some references of monsters to
create my own character.
My design concept is to build the character with the "head of a
turtle (especially a snapping turtle or a snapping turtle and other
fierce types)" as the core prototype.
Fig4.1 moodboards
I named it "Swamp Lurker" and wrote a
description and background about it.
Born from the deep marshes where ancient creatures still linger,
this character embodies the raw resilience of the snapping turtle.
His hardened shell and jagged scales carry the weight of
centuries, making him a living fortress. Once a guardian
spirit of forgotten waters, he has now taken form as a warrior,
striding between beast and man.
Stoic and silent, his personality reflects the patience of the
turtle: slow to anger, but relentless once provoked. Beneath
his monstrous appearance lies a deep sense of duty, a protector’s
will forged by countless battles. He is cautious, always
observing before striking, but when he does, his crushing jaws and
overwhelming strength leave no chance of escape.
In his role, he serves as both shield and punisher. To
allies, he is an unbreakable wall, absorbing the brunt of enemy
assaults. To foes, he is a reminder of nature’s untamed power—unyielding, primal, and unstoppable. His presence on the
battlefield shifts momentum, inspiring courage while instilling
fear.
After that, I began to do some silhouettes.Since I'm not sure which character form is more suitable, I tried to
draw silhouettes of different forms to explore.
Fig4.2 Silhouette 1
Fig4.3 Silhouette 2
Fig4.4 Silhouette 3
Fig4.5 Silhouette 4
Fig4.6 Silhouette 5
Fig4.7 Silhouette 6
In addition, I also picked out a few silhouettes to make
some simple clothing decorations.
Fig4.8 Simple clothes and decorations 1
Fig4.9 Simple clothes and decorations 2
Fig4.10 Simple clothes and decorations 3
Ultimately, I decided to choose this one as my
character.
Fig4.11 Final monster
After completing all these, I began to create my
basic model.First, I used geometric shapes to
outline the character's body.
Fig4.12 3D model process 1
week5
This week, I continued to make my monster model.
I showed the model I made last week to Mr.
Kannan. He suggested that I draw several
different angles for my character, because then
I would be able to more easily see the muscle
structure from each angle.
After listening to Mr. Kannan's advice, I began
to draw the monster from two angles: the side
view and the rear view.
Fig5.1 Three perspectives of monster
After completing it, I continued to refine my
monster model. I further shaped the initial
geometric forms to make them conform to the
general shape of the monster.
Fig5.2 3D model process
week6
This week, I continued to work on my monster
model, with the main modifications being
made to the hands and feet.
Compared to the other parts of the body, the
carving of the hands is more challenging
because I need to determine the direction
and length of each finger precisely.
Fig6.1 Progress of hand and foot
carvings(front)
Fig6.2 Progress of hand and foot
carvings (side)
Fig6.3 Progress of hand and foot
carvings (back)
week7 week8
This week, I showed Mr. Kannan the basic
model of the monster. He thought there was a
problem with the connection between my palm
and forearm, and also that the angle of palm
rotation was incorrect. Mr. Kannan also
suggested that my pectoral muscles should
have a basic shape rather than being a
smooth sphere.
After listening to Mr. Kannan's suggestions,
I revised my model again.
Character Sculpt 1 Stylized Character Blockout PDF
FEEDBACK
week5
Mr. Kannan suggested that I draw several different angles for my
character, because this would enable me to more easily observe the
muscle structure from each perspective.
week8
Mr. Kannan thought there was a problem with the connection between my palm and
forearm, and also that the angle of palm rotation was incorrect. Mr.
Kannan also suggested that my pectoral muscles should have a basic shape
rather than being a smooth sphere.The most important thing is that the posture of the character should not
be too straight. This would make it look too stiff. It's better to have a
certain degree of curvature.
Experience
Observation
Findings
Comments
Post a Comment