ANATOMY AND CHARACTER SCULPTURE DST 60404/Project1

 ANATOMY AND CHARACTER SCULPTURE

DST 60404/Project1

LIU CHENG RUI  (0370930)

DST 60404/ANATOMY AND CHARACTER SCULPTURE/ Bachelor of Design (Hons) in Creative Media / Taylor's University  


INSTRUCTION


Project1
week4
This week, I started making my monster model. Since this was my first time using zb for modeling, I was very inexperienced. Even for the most basic shapes, I had great difficulty creating them.

Before creating the model, I first found some references of monsters to create my own character.
My design concept is to build the character with the "head of a turtle (especially a snapping turtle or a snapping turtle and other fierce types)" as the core prototype.

        Fig4.1 moodboards

I named it "Swamp Lurker" and wrote a description and background about it.

Born from the deep marshes where ancient creatures still linger, this character embodies the raw resilience of the snapping turtle.  His hardened shell and jagged scales carry the weight of centuries, making him a living fortress.  Once a guardian spirit of forgotten waters, he has now taken form as a warrior, striding between beast and man.

Stoic and silent, his personality reflects the patience of the turtle: slow to anger, but relentless once provoked.  Beneath his monstrous appearance lies a deep sense of duty, a protector’s will forged by countless battles.  He is cautious, always observing before striking, but when he does, his crushing jaws and overwhelming strength leave no chance of escape.

In his role, he serves as both shield and punisher.  To allies, he is an unbreakable wall, absorbing the brunt of enemy assaults.  To foes, he is a reminder of natures untamed powerunyielding, primal, and unstoppable.  His presence on the battlefield shifts momentum, inspiring courage while instilling fear.

After that, I began to do some silhouettes.
Since I'm not sure which character form is more suitable, I tried to draw silhouettes of different forms to explore.

Fig4.2 Silhouette 1

Fig4.3 Silhouette 2

Fig4.4 Silhouette 3

Fig4.5 Silhouette 4

Fig4.6 Silhouette 5

Fig4.7 Silhouette 6

In addition, I also picked out a few silhouettes to make some simple clothing decorations.

Fig4.8 Simple clothes and decorations 1

Fig4.9 Simple clothes and decorations 2

Fig4.10 Simple clothes and decorations 3

Ultimately, I decided to choose this one as my character.
Fig4.11 Final monster

After completing all these, I began to create my basic model.First, I used geometric shapes to outline the character's body.

Fig4.12 3D model process 1

week5
This week, I continued to make my monster model. I showed the model I made last week to Mr. Kannan. He suggested that I draw several different angles for my character, because then I would be able to more easily see the muscle structure from each angle.

After listening to Mr. Kannan's advice, I began to draw the monster from two angles: the side view and the rear view.

Fig5.1 Three perspectives of monster

After completing it, I continued to refine my monster model. I further shaped the initial geometric forms to make them conform to the general shape of the monster.

Fig5.2 3D model process 

Fig5.3 3D model process 

FEEDBACK
week5
Mr. Kannan suggested that I draw several different angles for my character, because this would enable me to more easily observe the muscle structure from each perspective.


REFLECTION

Experience

Observation

Findings

Comments

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